Mac 原生系统通知 + 接收目录可配(Phase 4b·1)
- MacNotifier:窗口非前台(!NSApp.isActive)时对「收到消息 / 收到文件」发原生系统通知(UNUserNotificationCenter,授权已由引擎启动的 PushRegistry.requestAuthorizationAndRegister 一并请求)。对齐桌面 app.ShowNotification——前台事件由应用内 NoticeOverlay / 未读红点负责,仅 app 非活跃才发系统通知,避免与应用内提示重复。引擎 handleNotify 的 "message"(新到对端消息,非当前会话)+ "transferDone"(incoming 且 completed)两处加 macOS 挂钩 - 接收目录可配:DownloadManager.downloadDir 在 macOS 读 UserDefaults macDownloadDir(设置页 NSOpenPanel 选目录),未配 / 目录已失效则回退系统「下载」目录(比「文稿」更符桌面直觉);iOS 仍固定沙盒 Documents。设置加「接收」区(显示当前保存目录 + 选择目录…)。非沙盒构建用普通路径即可;沙盒分发(Phase 6)须改安全作用域书签 - 验证:just mac-build(CommilitiaDropMac.app)+ iOS 模拟器(CommilitiaDrop.app)均 BUILD SUCCEEDED
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@@ -0,0 +1,22 @@
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#if os(macOS)
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import AppKit
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import UserNotifications
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// 窗口非前台时的原生系统通知(收到消息 / 文件)。对齐桌面 app.ShowNotification:前台事件由应用内
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// NoticeOverlay / 未读红点负责,仅当 app 非活跃(NSApp.isActive == false)才发系统通知,避免与应用内
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// 提示重复。通知授权已由引擎启动时的 PushRegistry.requestAuthorizationAndRegister 一并请求。
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enum MacNotifier
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{
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// 仅在 app 非活跃时发。title/body 由调用点给出(已是用户可读文本)。
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static func notifyIfInactive(title: String, body: String)
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{
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guard !NSApp.isActive else { return }
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let content = UNMutableNotificationContent()
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content.title = title
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content.body = body
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content.sound = .default
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let req = UNNotificationRequest(identifier: UUID().uuidString, content: content, trigger: nil)
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UNUserNotificationCenter.current().add(req)
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}
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}
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#endif
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@@ -1,4 +1,5 @@
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#if os(macOS)
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import AppKit
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import SwiftUI
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// 桌面根界面:NavigationSplitView 侧栏(传输 / 文件 / 消息 / 设备 / 设置)+ 详情 NavigationStack,
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@@ -210,6 +211,7 @@ struct MacSettingsView: View
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@Environment(EngineController.self) private var engine
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@Environment(AuthManager.self) private var auth
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@AppStorage("macClipboardAutoSync") private var autoSync = true
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@AppStorage("macDownloadDir") private var downloadDirPath = ""
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@State private var nameDraft = DeviceNameStore.value
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private var signalingLabel: String
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@@ -245,6 +247,11 @@ struct MacSettingsView: View
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Button("上传本机剪贴板") { engine.uploadClipboard() }
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Button("拉取云剪贴板到本机") { engine.pullClipboard() }
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}
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Section("接收")
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{
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LabeledContent("保存到", value: downloadDirDisplay)
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Button("选择目录…") { pickDownloadDir() }
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}
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Section("引擎")
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{
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LabeledContent("状态", value: engine.status)
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@@ -280,5 +287,23 @@ struct MacSettingsView: View
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guard !name.isEmpty else { return }
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engine.renameSelf(to: name)
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}
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private var downloadDirDisplay: String
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{
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downloadDirPath.isEmpty ? "下载(默认)" : (downloadDirPath as NSString).abbreviatingWithTildeInPath
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}
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private func pickDownloadDir()
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{
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let panel = NSOpenPanel()
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panel.canChooseFiles = false
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panel.canChooseDirectories = true
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panel.allowsMultipleSelection = false
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panel.prompt = "选择"
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if panel.runModal() == .OK, let url = panel.url
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{
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downloadDirPath = url.path
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}
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}
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}
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#endif
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