cdrop — 跨 OS 剪贴板与文件传输服务
Commilitia Drop:自托管的跨设备剪贴板同步与点对点文件传输。 - 后端 Go(chi / SQLite WAL / SSE Hub / WebRTC signaling + 状态机 / Relay ring buffer),编译进单个 distroless 镜像(前端 go:embed)。 - 前端 React + TanStack Router + Zustand,自实现 SSE + WebRTC P2P,NAT 受阻时回退服务端中继;聚珍(Juzhen)CJK 综合排版。 - 桌面端 Wails v2(macOS / Windows),瘦客户端复用 web。 - 鉴权 OIDC PKCE(自建 Casdoor 等),refresh_token 信封加密存系统密钥库;iOS Shortcut 用 HS256 scoped token。 架构文档与变更记录见 docs 分支(PROJECT_BRIEF / FRONTEND_DESIGN / CHANGELOG)。 本次为公开发布初始提交:完整开发历史(含部署细节)留存于私有归档,公开仓库自此干净起步。
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package hub
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import (
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"context"
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"log/slog"
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"sync"
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"time"
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"commilitia.net/cdrop/internal/db"
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)
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// DeviceLister is the subset of *db.Queries the hub needs.
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// Declared as interface so tests can inject a fake.
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type DeviceLister interface {
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ListDevicesByUser(ctx context.Context, userID string) ([]db.Device, error)
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}
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// Event is what the hub fan-outs to SSE clients.
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type Event struct {
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Type string `json:"-"`
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Data any `json:"-"`
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}
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// PresenceDevice is the per-device entry in a `presence` event payload.
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// Field names align with brief §5: { name, type, online }; last_seen 是
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// 设置页展示「上次活跃」需要的扩展字段。
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type PresenceDevice struct {
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Name string `json:"name"`
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Type string `json:"type"`
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Online bool `json:"online"`
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LastSeen int64 `json:"last_seen"`
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}
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const clientBuffer = 32
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// Client is a single live SSE connection.
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type Client struct {
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UserID string
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DeviceID string
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ch chan Event
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}
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func (c *Client) Events() <-chan Event { return c.ch }
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// Hub is the in-memory presence + signaling fan-out.
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//
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// Concurrency: a single sync.RWMutex protects the user→device map.
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// Sends to client channels are non-blocking — slow consumers drop events
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// rather than stall the broadcaster.
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type Hub struct {
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mu sync.RWMutex
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users map[string]map[string]*Client
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devices DeviceLister
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grace time.Duration
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closed bool
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}
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func New(devices DeviceLister) *Hub {
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return &Hub{
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users: map[string]map[string]*Client{},
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devices: devices,
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grace: 30 * time.Second,
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}
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}
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// Connect registers a new SSE client and announces presence to the user's other devices.
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// If a client for (userID, deviceID) already exists (e.g., a tab refresh), its channel is closed.
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func (h *Hub) Connect(ctx context.Context, userID, deviceID string) *Client {
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c := &Client{
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UserID: userID,
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DeviceID: deviceID,
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ch: make(chan Event, clientBuffer),
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}
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h.mu.Lock()
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if h.users[userID] == nil {
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h.users[userID] = map[string]*Client{}
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}
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if old, ok := h.users[userID][deviceID]; ok {
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close(old.ch)
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}
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h.users[userID][deviceID] = c
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h.mu.Unlock()
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go h.publishPresence(ctx, userID)
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return c
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}
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// Disconnect removes a client and, after a grace period, re-publishes presence
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// to peers if the client has not reconnected.
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func (h *Hub) Disconnect(c *Client) {
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h.mu.Lock()
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if active, ok := h.users[c.UserID][c.DeviceID]; ok && active == c {
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delete(h.users[c.UserID], c.DeviceID)
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if len(h.users[c.UserID]) == 0 {
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delete(h.users, c.UserID)
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}
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}
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h.mu.Unlock()
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time.AfterFunc(h.grace, func() {
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h.mu.RLock()
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_, stillOnline := h.users[c.UserID][c.DeviceID]
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h.mu.RUnlock()
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if stillOnline {
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return
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}
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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h.publishPresence(ctx, c.UserID)
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})
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}
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// SendTo routes an event to a specific (userID, deviceID). Reports whether
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// the target was online and the event was queued.
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func (h *Hub) SendTo(userID, deviceID string, ev Event) bool {
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h.mu.RLock()
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c, ok := h.users[userID][deviceID]
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h.mu.RUnlock()
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if !ok {
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return false
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}
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select {
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case c.ch <- ev:
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return true
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default:
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slog.Warn("client buffer full; dropping event",
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"user", userID, "device", deviceID, "type", ev.Type)
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return false
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}
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}
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// Broadcast fans an event out to every live client of a user.
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func (h *Hub) Broadcast(userID string, ev Event) {
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clients := h.snapshotClients(userID)
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for _, c := range clients {
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select {
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case c.ch <- ev:
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default:
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slog.Warn("client buffer full; dropping event",
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"user", c.UserID, "device", c.DeviceID, "type", ev.Type)
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}
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}
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}
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// Online reports whether a (userID, deviceID) currently has a live SSE.
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func (h *Hub) Online(userID, deviceID string) bool {
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h.mu.RLock()
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defer h.mu.RUnlock()
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_, ok := h.users[userID][deviceID]
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return ok
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}
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// Kick force-removes a (userID, deviceID) entry from the hub and closes its
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// event channel; the SSE handler exits on the next iteration. 与 Connect 的
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// 旧通道关闭模式一致(与并发 SendTo 之间存在极窄竞态,但 Kick 罕用,可接受)。
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func (h *Hub) Kick(userID, deviceID string) {
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h.mu.Lock()
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c, ok := h.users[userID][deviceID]
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if ok {
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delete(h.users[userID], deviceID)
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if len(h.users[userID]) == 0 {
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delete(h.users, userID)
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}
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}
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h.mu.Unlock()
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if ok {
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close(c.ch)
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}
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}
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// PublishPresence broadcasts the user's current device list to all live
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// clients. 用于在变更设备集合后(如 DELETE /api/devices/{name})立刻广播,
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// 而不是等待 Disconnect 的宽限期。
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func (h *Hub) PublishPresence(ctx context.Context, userID string) {
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h.publishPresence(ctx, userID)
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}
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// Close drops every connected client. Used on graceful shutdown.
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func (h *Hub) Close() {
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h.mu.Lock()
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defer h.mu.Unlock()
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if h.closed {
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return
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}
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h.closed = true
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for _, devices := range h.users {
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for _, c := range devices {
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close(c.ch)
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}
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}
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h.users = map[string]map[string]*Client{}
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}
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func (h *Hub) snapshotClients(userID string) []*Client {
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h.mu.RLock()
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defer h.mu.RUnlock()
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src := h.users[userID]
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out := make([]*Client, 0, len(src))
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for _, c := range src {
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out = append(out, c)
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}
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return out
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}
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func (h *Hub) publishPresence(ctx context.Context, userID string) {
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devs, err := h.devices.ListDevicesByUser(ctx, userID)
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if err != nil {
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slog.Error("presence: list devices failed", "user", userID, "err", err)
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return
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}
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h.mu.RLock()
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live := h.users[userID]
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items := make([]PresenceDevice, 0, len(devs))
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for _, d := range devs {
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_, online := live[d.Name]
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items = append(items, PresenceDevice{
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Name: d.Name, Type: d.Type, Online: online, LastSeen: d.LastSeen,
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})
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}
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clients := make([]*Client, 0, len(live))
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for _, c := range live {
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clients = append(clients, c)
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}
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h.mu.RUnlock()
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ev := Event{
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Type: "presence",
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Data: map[string]any{"devices": items},
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}
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for _, c := range clients {
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select {
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case c.ch <- ev:
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default:
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slog.Warn("presence: client buffer full; dropping",
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"user", c.UserID, "device", c.DeviceID)
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}
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}
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}
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