f1a00d128e
- 桌面 engine(pion 数据面,承 ab57afd 之后的精修):
- 新增 logging.go——把 pion 内部日志路由到宿主 OnLog(真机无 stderr,连接失败无从查);仅 ice/mdns 作用域放 Debug、余 Info+、Trace 丢弃,按 session 聚合
- wire.go / session.go / engine.go:进度回调 ~10Hz 节流(progressEmitThrottleMs,高吞吐下每片一回调打满宿主主线程;终态由 emitProgressNow 强发最终值),与 web store push 同量级;engine_test.go 跟进
- web 数据面路由:p2p.ts 翻 IOS_NATIVE=true(iOS 走原生 libwebrtc 引擎)+ 新增 p2pIos.ts(iOS p2p 后端)+ p2pNative.ts / net/ios.ts 跟进
- 数据面设计文档 NATIVE-TRANSFER.md:U1(gomobile+pion)真机证伪 → 翻案 U2(libwebrtc)的依据与实测证据(§7/§8)
- 线协议三端一致(cdrop-file ordered / meta+chunk(64KB)+done+ack / 16MB-4MB 水位 / ack 追平完成),桌面 pion ↔ iOS libwebrtc ↔ web JS 互通
556 lines
16 KiB
Go
556 lines
16 KiB
Go
package engine
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import (
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"os"
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"path/filepath"
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"sync"
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"sync/atomic"
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"time"
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"github.com/pion/ice/v4"
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"github.com/pion/webrtc/v4"
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)
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const (
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roleSender = "sender"
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roleReceiver = "receiver"
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)
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// session 是一条 P2P 传输的全部状态:pion 连接 + 数据通道 + 角色相关的收发循环。
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type session struct {
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eng *Engine
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id string
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peer string
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role string
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pc *webrtc.PeerConnection
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dc *webrtc.DataChannel
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// 发送端
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filePath string
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fileSize int64
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// 计数器(跨 goroutine:发送循环 / pion 回调)。
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bytesSent atomic.Int64 // 已塞进本地 SCTP 缓冲的字节
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received atomic.Int64 // 接收端已写盘字节
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acked atomic.Int64 // 接收端经 ack 回传的已收字节(发送端进度/完成依据)
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lastEmitNs atomic.Int64 // emitProgress 节流时间戳(纳秒):限频进度回调,护宿主主线程
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// 接收端落盘
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out *os.File
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outName string
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bufLow chan struct{} // OnBufferedAmountLow 唤醒发送循环
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done chan struct{} // 会话终结信号
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closeOnce sync.Once
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stateMu sync.Mutex
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state string
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}
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func newSession(e *Engine, id, peer, role string, pc *webrtc.PeerConnection) *session {
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return &session{
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eng: e,
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id: id,
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peer: peer,
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role: role,
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pc: pc,
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bufLow: make(chan struct{}, 1),
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done: make(chan struct{}),
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}
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}
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// newPeerConnection 建一个配了大 SCTP 接收窗的 pion 连接。SetSCTPMaxReceiveBufferSize 把
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// 接收窗顶到 4MB(远高于 WebKit 写死的 256KB),是吞吐专项的核心——使本端作接收端时
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// `吞吐 ≈ rwnd/RTT` 的天花板抬高一个量级。pion 默认用真实 IP 的 host 候选(不做 mDNS
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// 混淆),故同内网天然落到 host↔host 直连,避开 mac WKWebView 的 srflx 退化。
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func newPeerConnection(sessionID, iceServersJSON string, log func(string)) (*webrtc.PeerConnection, error) {
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se := webrtc.SettingEngine{}
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// 把 pion 内部日志接到宿主 OnLog(真机诊断「为何 ICE 连不上」:候选对检查 / sendto 权限错误等),
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// 带上 sessionID 使宿主可按 session 聚合 / 整体复制。
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se.LoggerFactory = emitLoggerFactory{emit: log, sessionID: sessionID}
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// 候选收集用默认(全接口、双栈 IPv4+IPv6、不排除链路本地):桌面 pion 与 iOS WebKit 的原始互通
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// 实测可同内网 host↔host 直连(双 WiFi 网常经 IPv6)。早先为治 pion-on-iOS 加的接口 / 链路本地 /
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// IPv4-only 过滤纯属 iOS 定向,iOS 已退回 JS、不再用本引擎,那些过滤反令桌面侧 IPv6 host 对被裁掉、
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// 退中继(重大回归),故移除。
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se.SetSCTPMaxReceiveBufferSize(sctpReceiveBuffer)
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// 解析对端的 mDNS(.local)候选。iOS / Safari 出于隐私只播 mDNS host 候选;pion 默认不
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// 解析,便无法与之成 host↔host、退而走 srflx/relay 慢路径(实测 mac→iOS 落到 relay↔srflx、
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// 1MB/s 且停滞)。QueryOnly=解析对端 mDNS、本端仍播真实 IP host 候选(对端可直接用),
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// 双向打通同内网直连——这是吞吐的前提(host↔host 低 RTT 下 iOS 的 256KB rwnd 才非约束)。
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se.SetICEMulticastDNSMode(ice.MulticastDNSModeQueryOnly)
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api := webrtc.NewAPI(webrtc.WithSettingEngine(se))
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pc, err := api.NewPeerConnection(webrtc.Configuration{ICEServers: parseICEServers(iceServersJSON)})
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if err != nil {
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return nil, fmt.Errorf("new peerconnection: %w", err)
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}
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return pc, nil
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}
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// wireCommon 绑两端共用的回调:trickle ICE 候选外发、连接状态变化。
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func (s *session) wireCommon() {
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s.pc.OnICECandidate(func(c *webrtc.ICECandidate) {
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if c == nil {
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s.eng.ev.OnLog(fmt.Sprintf("session %s local gathering done", s.id))
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return
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}
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s.eng.ev.OnLog(fmt.Sprintf("session %s cand local: %s/%s", s.id, c.Typ, c.Protocol))
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init := c.ToJSON()
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s.emitSignal(s.peer, nil, &init)
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})
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// ICE 连接态变化日志:诊断「卡在等待对方接受 → 退中继」时连到哪一步(checking/connected/
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// failed/disconnected)。
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s.pc.OnICEConnectionStateChange(func(st webrtc.ICEConnectionState) {
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s.eng.ev.OnLog(fmt.Sprintf("session %s ice: %s", s.id, st))
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})
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s.pc.OnConnectionStateChange(func(st webrtc.PeerConnectionState) {
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switch st {
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case webrtc.PeerConnectionStateConnected:
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s.setState("connected")
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s.logSelectedPair()
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case webrtc.PeerConnectionStateFailed:
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s.fail(errors.New("peerconnection failed"))
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case webrtc.PeerConnectionStateClosed:
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s.setState("closed")
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}
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})
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}
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// --- 发送端 ---
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func (s *session) bindSenderDC(dc *webrtc.DataChannel) {
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s.dc = dc
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dc.SetBufferedAmountLowThreshold(lowWatermark)
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dc.OnBufferedAmountLow(func() {
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select {
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case s.bufLow <- struct{}{}:
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default:
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}
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})
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dc.OnMessage(func(msg webrtc.DataChannelMessage) {
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if !msg.IsString {
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return
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}
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var a ackFrame
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if json.Unmarshal(msg.Data, &a) == nil && a.Type == "ack" {
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if a.Bytes > s.acked.Load() {
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s.acked.Store(a.Bytes)
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s.emitProgress()
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}
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}
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})
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dc.OnOpen(func() { go s.streamFile() })
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}
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// streamFile 把文件按 64KB 分片经数据通道发出,水位回压与 web 引擎一致:缓冲将越 HIGH 前
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// 等抽干到 LOW。发完 done 帧后先抽干本地缓冲、再等接收端 ack 追平总量才宣告 completed
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// (对齐接收端真实收程,避免发送端抢先完成)。
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func (s *session) streamFile() {
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f, err := os.Open(s.filePath)
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if err != nil {
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s.fail(fmt.Errorf("open %s: %w", s.filePath, err))
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return
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}
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defer f.Close()
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meta, _ := json.Marshal(metaFrame{Type: "meta", Name: filepath.Base(s.filePath), Size: s.fileSize})
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if err := s.dc.SendText(string(meta)); err != nil {
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s.fail(fmt.Errorf("send meta: %w", err))
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return
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}
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buf := make([]byte, chunkSize)
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for {
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select {
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case <-s.done:
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return
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default:
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}
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n, rerr := f.Read(buf)
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if n > 0 {
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if s.dc.BufferedAmount()+uint64(n) > highWatermark {
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s.waitBufferLow(lowWatermark)
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}
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if err := s.dc.Send(buf[:n]); err != nil {
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s.fail(fmt.Errorf("send chunk: %w", err))
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return
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}
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s.bytesSent.Add(int64(n))
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s.emitProgress()
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}
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if rerr == io.EOF {
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break
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}
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if rerr != nil {
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s.fail(fmt.Errorf("read %s: %w", s.filePath, rerr))
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return
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}
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}
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doneB, _ := json.Marshal(doneFrame{Type: "done"})
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_ = s.dc.SendText(string(doneB))
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s.waitDrained()
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s.waitAck(s.fileSize)
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s.emitProgressNow()
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s.setState("completed")
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}
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// --- 接收端 ---
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func (s *session) bindReceiverDC(dc *webrtc.DataChannel) {
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s.dc = dc
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dc.OnMessage(func(msg webrtc.DataChannelMessage) {
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if msg.IsString {
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s.handleControl(msg.Data)
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return
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}
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s.writeChunk(msg.Data)
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})
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go s.ackLoop()
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}
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func (s *session) handleControl(data []byte) {
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var probe struct {
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Type string `json:"type"`
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}
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if json.Unmarshal(data, &probe) != nil {
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return
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}
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switch probe.Type {
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case "meta":
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var m metaFrame
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if json.Unmarshal(data, &m) == nil {
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s.openOutput(m.Name)
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}
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case "done":
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s.finalize()
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}
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}
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func (s *session) openOutput(name string) {
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s.outName = name
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tmp := filepath.Join(s.eng.downloadDir(), "."+s.id+".part")
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f, err := os.Create(tmp)
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if err != nil {
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s.fail(fmt.Errorf("create %s: %w", tmp, err))
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return
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}
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s.out = f
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}
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// writeChunk 直接写盘——无 base64 桥、无 OPFS、无 WebView 内存。pion 串行投递同一通道的
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// OnMessage,故写入天然有序。
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func (s *session) writeChunk(b []byte) {
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if s.out != nil {
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if _, err := s.out.Write(b); err != nil {
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s.fail(fmt.Errorf("write chunk: %w", err))
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return
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}
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}
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s.received.Add(int64(len(b)))
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s.emitProgress()
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}
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// ackLoop 每 200ms 把最新已收字节回传发送端(节流,避免每片都回与下行争用通道)。
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func (s *session) ackLoop() {
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t := time.NewTicker(ackIntervalMs * time.Millisecond)
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defer t.Stop()
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var lastSent int64 = -1
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for {
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select {
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case <-s.done:
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return
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case <-t.C:
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if r := s.received.Load(); r != lastSent {
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s.sendAck(r)
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lastSent = r
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}
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}
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}
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}
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func (s *session) sendAck(bytes int64) {
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if s.dc == nil || s.dc.ReadyState() != webrtc.DataChannelStateOpen {
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return
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}
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b, _ := json.Marshal(ackFrame{Type: "ack", Bytes: bytes})
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_ = s.dc.SendText(string(b))
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}
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// finalize 在收到 done 帧时调用:done 意味所有分片已到(ordered),received 已等于总量。
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// 立即回最终 ack、关闭文件、改名落到不冲突路径,报告路径与 completed。
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func (s *session) finalize() {
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s.sendAck(s.received.Load())
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if s.out != nil {
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s.out.Close()
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dir := s.eng.downloadDir()
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final := nonCollidingPath(dir, s.outName)
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tmp := filepath.Join(dir, "."+s.id+".part")
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if err := os.Rename(tmp, final); err != nil {
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s.fail(fmt.Errorf("rename to %s: %w", final, err))
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return
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}
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s.out = nil
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s.eng.ev.OnSaved(s.id, final)
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}
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s.emitProgressNow()
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s.setState("completed")
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}
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// --- 信令 ---
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func (s *session) handleSignal(data []byte) error {
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var p signalPayload
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if err := json.Unmarshal(data, &p); err != nil {
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return fmt.Errorf("decode signal: %w", err)
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}
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s.eng.ev.OnLog(fmt.Sprintf("session %s signal in: %s", s.id, p.Type))
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switch p.Type {
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case "offer":
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if p.SDP == nil {
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return errors.New("offer missing sdp")
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}
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if err := s.pc.SetRemoteDescription(*p.SDP); err != nil {
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return fmt.Errorf("set remote (offer): %w", err)
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}
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ans, err := s.pc.CreateAnswer(nil)
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if err != nil {
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return fmt.Errorf("create answer: %w", err)
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}
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if err := s.pc.SetLocalDescription(ans); err != nil {
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return fmt.Errorf("set local (answer): %w", err)
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}
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s.emitSignal(s.peer, &ans, nil)
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case "answer":
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if p.SDP == nil {
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return errors.New("answer missing sdp")
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}
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if err := s.pc.SetRemoteDescription(*p.SDP); err != nil {
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return fmt.Errorf("set remote (answer): %w", err)
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}
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case "ice":
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if p.Candidate == nil {
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return nil
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}
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if err := s.pc.AddICECandidate(*p.Candidate); err != nil {
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return fmt.Errorf("add ice candidate: %w", err)
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}
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}
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return nil
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}
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// emitSignal 把一条出站信令交给宿主 POST。type 由载荷推导:有 candidate 即 ice,否则取
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// sdp 自身的类型(offer/answer),与 p2p.ts 的 payload.type 语义一致。
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func (s *session) emitSignal(toPeer string, sdp *webrtc.SessionDescription, cand *webrtc.ICECandidateInit) {
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p := signalPayload{SDP: sdp, Candidate: cand}
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switch {
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case cand != nil:
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p.Type = "ice"
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case sdp != nil:
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p.Type = sdp.Type.String()
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}
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b, err := json.Marshal(p)
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if err != nil {
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return
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}
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s.eng.ev.OnSignal(s.id, toPeer, string(b))
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}
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// --- 进度 / 状态 / 收尾 ---
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// progressBytes 计算当前应上报的已传字节:发送端优先用接收端 ack 追平值(无 ack 时回退本地
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// 已交付估计),接收端用已写盘字节。
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func (s *session) progressBytes() int64 {
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if s.role == roleSender {
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if a := s.acked.Load(); a > 0 {
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return min(s.fileSize, a)
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}
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b := s.bytesSent.Load() - int64(s.dc.BufferedAmount())
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if b < 0 {
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return 0
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}
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return b
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}
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return s.received.Load()
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}
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// emitProgress 节流上报:按 progressEmitThrottleMs 限频(~10Hz),避免高吞吐下每片一回调把宿主
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// 主线程打满(iOS 上经桥 evaluateJavaScript 数百次/秒 → UI 无响应)。CompareAndSwap 保证多 goroutine
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// (发送循环 / 接收 OnMessage / ack)并发下单发。终态的最终值由 emitProgressNow 强发,不被节流吞掉。
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func (s *session) emitProgress() {
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now := time.Now().UnixNano()
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last := s.lastEmitNs.Load()
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if now-last < int64(progressEmitThrottleMs)*int64(time.Millisecond) {
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return
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}
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if !s.lastEmitNs.CompareAndSwap(last, now) {
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return
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}
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s.eng.ev.OnProgress(s.id, s.progressBytes())
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}
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// emitProgressNow 无视节流强发一次:收尾时确保最终字节数到达宿主(否则末次进度可能被节流吞掉,
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// 进度文案停在 99%)。
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func (s *session) emitProgressNow() {
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s.lastEmitNs.Store(time.Now().UnixNano())
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s.eng.ev.OnProgress(s.id, s.progressBytes())
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}
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// waitBufferLow 等本地 SCTP 缓冲落到 threshold 以下:靠 OnBufferedAmountLow 事件唤醒,
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// 兼一个 50ms 轮询兜底(事件阈值设在 lowWatermark,其它 threshold 靠轮询)。
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func (s *session) waitBufferLow(threshold uint64) {
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start := time.Now()
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warned := false
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for {
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if s.dc.BufferedAmount() <= threshold {
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return
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}
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select {
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case <-s.bufLow:
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case <-time.After(50 * time.Millisecond):
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case <-s.done:
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return
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}
|
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// 停滞看门狗:本地缓冲长时间不抽干=SCTP 不再向网络交付,多为接收端 rwnd=0
|
||
// (主线程/落盘卡住)或中继路径拥塞窗口塌缩。打一条诊断日志(不中断,polling 接力)。
|
||
if !warned && time.Since(start) > 5*time.Second {
|
||
warned = true
|
||
s.eng.ev.OnLog(fmt.Sprintf(
|
||
"session %s send stalled >5s: buffered=%d sent=%d acked=%d",
|
||
s.id, s.dc.BufferedAmount(), s.bytesSent.Load(), s.acked.Load()))
|
||
}
|
||
}
|
||
}
|
||
|
||
// logSelectedPair 在连接建立后异步取 pion 选中的候选对类型(host/srflx/prflx/relay)并打日志,
|
||
// 用于确认是否走上同内网 host↔host 直连。nominated pair 在 connected 时常未定,轮询几次。
|
||
func (s *session) logSelectedPair() {
|
||
go func() {
|
||
for i := 0; i < 12; i += 1 {
|
||
if local, remote, ok := s.selectedPair(); ok {
|
||
s.eng.ev.OnLog(fmt.Sprintf("session %s ice pair: local=%s remote=%s", s.id, local, remote))
|
||
s.eng.ev.OnIcePair(s.id, local, remote)
|
||
return
|
||
}
|
||
select {
|
||
case <-time.After(300 * time.Millisecond):
|
||
case <-s.done:
|
||
return
|
||
}
|
||
}
|
||
}()
|
||
}
|
||
|
||
func (s *session) selectedPair() (local, remote string, ok bool) {
|
||
defer func() { _ = recover() }() // 早期连接链路可能尚 nil,吞 panic
|
||
sctp := s.pc.SCTP()
|
||
if sctp == nil {
|
||
return "", "", false
|
||
}
|
||
dtls := sctp.Transport()
|
||
if dtls == nil {
|
||
return "", "", false
|
||
}
|
||
it := dtls.ICETransport()
|
||
if it == nil {
|
||
return "", "", false
|
||
}
|
||
pair, err := it.GetSelectedCandidatePair()
|
||
if err != nil || pair == nil || pair.Local == nil || pair.Remote == nil {
|
||
return "", "", false
|
||
}
|
||
local = fmt.Sprintf("%s/%s", pair.Local.Typ, pair.Local.Protocol)
|
||
remote = fmt.Sprintf("%s/%s", pair.Remote.Typ, pair.Remote.Protocol)
|
||
return local, remote, true
|
||
}
|
||
|
||
// waitDrained 等本地缓冲彻底抽干(done 帧也已离开本端 SCTP)。
|
||
func (s *session) waitDrained() {
|
||
for {
|
||
if s.dc.BufferedAmount() == 0 {
|
||
return
|
||
}
|
||
select {
|
||
case <-time.After(20 * time.Millisecond):
|
||
case <-s.done:
|
||
return
|
||
}
|
||
}
|
||
}
|
||
|
||
// waitAck 等接收端 ack 追平 total(确认已全收)。超时兜底;无任何 ack(不应发生,因对端
|
||
// 皆回 ack)则不空等。
|
||
func (s *session) waitAck(total int64) {
|
||
if s.acked.Load() == 0 {
|
||
return
|
||
}
|
||
deadline := time.Now().Add(ackCompleteTimeoutSec * time.Second)
|
||
for s.acked.Load() < total {
|
||
if time.Now().After(deadline) {
|
||
return
|
||
}
|
||
select {
|
||
case <-time.After(50 * time.Millisecond):
|
||
case <-s.done:
|
||
return
|
||
}
|
||
}
|
||
}
|
||
|
||
func (s *session) setState(st string) {
|
||
s.stateMu.Lock()
|
||
// 终态不可被覆盖:completed/failed 之后即便连接随后 closed/failed 也不回退——否则接收端
|
||
// 完成后、发送端关连接时本端会把已完成会话误翻成 closed/failed。
|
||
if s.state == st || s.state == "completed" || s.state == "failed" {
|
||
s.stateMu.Unlock()
|
||
return
|
||
}
|
||
s.state = st
|
||
s.stateMu.Unlock()
|
||
|
||
s.eng.ev.OnState(s.id, st)
|
||
switch st {
|
||
case "failed", "closed":
|
||
s.cleanup()
|
||
case "completed":
|
||
// 不立即拆连接。接收端在 finalize 里刚发出最终 ack;若此刻就关通道,发送端(尤其在
|
||
// 前向数据把链路打满、反向 ack 被饿的高吞吐场景)可能收不到最终 ack → 误判失败(实测
|
||
// iOS→mac 实际成功却被 iOS 标失败、进度停在 210/271)。改为留连接:ackLoop 每 200ms 续发
|
||
// 最终 ack,待前向洪流结束、反向腾出后送达发送端。真正拆连接交给 SSE 终态驱动的 Cancel
|
||
// (hub→p2pCleanup→P2PCancel);60s 兜底防泄漏。
|
||
go func() {
|
||
select {
|
||
case <-time.After(60 * time.Second):
|
||
s.cleanup()
|
||
case <-s.done:
|
||
}
|
||
}()
|
||
}
|
||
}
|
||
|
||
func (s *session) fail(err error) {
|
||
s.eng.ev.OnLog(fmt.Sprintf("session %s fail: %v", s.id, err))
|
||
s.setState("failed")
|
||
}
|
||
|
||
func (s *session) cleanup() {
|
||
s.closeOnce.Do(func() {
|
||
close(s.done)
|
||
if s.out != nil {
|
||
s.out.Close()
|
||
// 半截 .part 留作诊断证据由上层决定清理;此处仅关句柄。
|
||
}
|
||
if s.dc != nil {
|
||
_ = s.dc.Close()
|
||
}
|
||
if s.pc != nil {
|
||
_ = s.pc.Close()
|
||
}
|
||
s.eng.remove(s.peer, s)
|
||
})
|
||
}
|